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Video Game Violence...What do you think about it?

Ever since video game designers were able tospraying  a  gusher of red upon their demise.
put red pixels on their imaginary characters
that had recently deceased, there have beenWhenever some young person somewhere commits
people crusading against their subversivea violent crime these days it seems to get
ways. The outrage at video games seems to beblamed on a video game, from "Duke Nukem" and
cyclic, fading very briefly before exploding"Quake" being accused for the Columbine High
into the public eye once more with renewedmassacre, to a more recent incident involving
frenzy. The controversy seems to have sparkeda group of minors attributing their violent
up again in recent times, with numerousactions to the "Mortal Kombat" video games.
crimes being blamed on the corruptiveWithout any solid evidence either way it's
influence of video games. There have alsohard to say whether or not video game
been various "controversies" surroundingviolence actually has much of an influence on
recent video games and their content in theplayers. To really be sure you'd probably
areas  of  both  violence  and  sexuality.have to have a control group of isolated
children that have never seen a violent movie
The first game to receive widespreador played a bloodthirsty video game. History
criticism and media attention was the martialdoes however show that brutal crimes were
art fighting game "Mortal Kombat". This gamecommitted long before video games or even
included large spurts of blood emitted frommovies  came  into  existence.
attacks and also "Fatalities" that could be
performed on stunned opponents after theirChildren are quite easily influenced by
defeat. These Fatalities were gruesomesomething that they're excited about and I've
animation sequences showing the victoriousseen this happen a lot. Playing a wrestling
player killing their defeated opponent in avideo game with a group of eight year olds
vast variety of ways. Gamers revelled in thisoften leads to the eight year olds screaming
new experience and the controversyraucously and trying to pin each other down
surrounding the violence caused mass hypeon the ground. Pre-teens will often punch and
that informed the less informed gamers thatkick their way out of a cinema in terrible
the game was out there. Consequently gamerscombat stances after having viewed a martial
played the new game just to find out what allarts movie. The current content rating system
the talk was about, thereby greatlyin place is not geared towards consumer
increasing  revenue.restriction; it is largely aimed at simply
informing the public about what they are
One of the largest sparks of controversy hasgoing to experience. Legal restrictions are
been the recent "Hot Coffee" modification fornot actually put in place until the higher,
"Grand Theft Auto: San Andreas (GTA:SA)".more severe ratings like in x-rated films.
This involved unlocking a sexually orientedParents, guardians, and society in general
mini-game that had been removed from the gameneed to start taking an interest in who is
before release, although evidently not fromviewing certain types of content. Instead of
the source code. The creators of the game,complaining about the entertainment a child
Rockstar Entertainment, obviously realisedis enjoying, the parent could be there at the
that this particular part of the game was notbeginning looking at the rating that is
appropriate for the video gaming public andprinted clearly on the packaging of all
removed access to it. An enterprising fan ofentertainment. A simple "I don't think that's
the game found out and modified the originalsuitable, how about this game? It has a
code to give access to the content oncelizard!" distracts the child a surprising
again. Lawsuits were brought against Rockstarnumber of times. In my experience, children
for including such content in their game,genuinely just want people to take an
although the validity of the lawsuit has tointerest in what they're interested in, not
be questioned. If the game is simplyjust murmuring indistinctly, "Yes dear,
purchased and played as intended by thethat's nice." as the child installs the
developers, this admittedly tasteless andnewest  violent  game.
inappropriate mini game would never be
encountered. It is not until the user-madeWhat about the children that are playing the
modification is downloaded and installed thatgames in the restricted ratings categories?
the  player  is  able  to access the content.The only way that they can even get the game
into their possession is if a parent (or
Regardless of who's to blame, "GTA: SA" wassomeone of legal age) purchases the game for
re-rated in America and banned from sale inthe child, or if the store disregards the
Australia. Oddly enough the gratuitous andrating guidelines in place and sells it to
encouraged violence in the game went largelythem regardless. Either way the fact that a
unnoticed in the wake of the "scandalous" sexgame's content has fallen into a minor's
scenes involving clothed, cartoonesquehands is not the fault of the game developer.
people.
I'm not out to defend the integrity of
When examined objectively almost all gamesartistic vision presented in video games as
contain a certain amount of violent content.many other gamers are. Frankly there seems to
The kid-friendly bright and colourful "Mario"me to be little artistic integrity in
games by Nintendo feature a characterrendering blood that is ever more liquid in
stomping on animated creature's heads. Inappearance. I do however enjoy playing some
fact the majority of games, even children'sgames that are quite violent in nature and in
games, involve the protagonist crusadingmany cases the violent nature of the game
against an enemy horde of some sort andincreases my enjoyment. Video games are
generally "disposing" of them in some manner,escapism, there's (arguably) no point in
whether it be striking them with a weapon orplaying a video game that simulates something
body part (feet, hands, possibly a tailyou can just walk outside and do (and yet
depending on the nature of the character).sports games somehow consistently sell in
The only real stand out difference is that inlarge numbers... curious...). Interestingly I
a children's game the 'bad' characters willhave never yet felt the overwhelming desire
generally bounce backwards in a cute mannerto break down into a kung fu stance and
and explode with a humorous puff sound (orcommit murder. Perhaps more important than
simply disappear) whereas in a game orientedsimply banning questionable content in video
towards older mature players, the charactersgames would be studying why this content is
are more likely to be (somewhat) realistic,so appealing to today's society?



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